![]() Private var crateBitmap:BitmapData=new BitmapData(256,256) Private var movingCrate:Cube // cube primitive representing the moving crate ![]() Private var cameraTarget:Sphere // sphere to be used as camera target Private var player:Sphere // sphere primitive representing the player Private var scene:Scene3D // scene3D is the canvas of the flare3d environment sokobal demo level and player position ![]() This post should end the Sokoban game prototype made with Flare3D started here and continued here.
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